Discovered this game while looking for unconventional uses of the RPGMaker system and found myself pleasently suprised by the mechanics and implementation of combat system.
The RNG of the dice being used as movements on the board and used as numbers to hit foes felt like a really intuitive system, and the various values of different abilities having affects on combat or on the board felt really good.
The theming was simple and felt good for what it was, loved the humor of ("Why are you a fairy" - "The hell if I know, what kind of shit have you been watching/reading") and thought it was a fun abstraction of the mind of a creative as a person who went to school for game design himself.
Sad to see there's not more interaction or that more people haven't played this game (at least according to the number of comments), and I'm definitely looking forward to try out your other games to see just what other ideas you're throwing out into the world!
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Discovered this game while looking for unconventional uses of the RPGMaker system and found myself pleasently suprised by the mechanics and implementation of combat system.
The RNG of the dice being used as movements on the board and used as numbers to hit foes felt like a really intuitive system, and the various values of different abilities having affects on combat or on the board felt really good.
The theming was simple and felt good for what it was, loved the humor of ("Why are you a fairy" - "The hell if I know, what kind of shit have you been watching/reading") and thought it was a fun abstraction of the mind of a creative as a person who went to school for game design himself.
Sad to see there's not more interaction or that more people haven't played this game (at least according to the number of comments), and I'm definitely looking forward to try out your other games to see just what other ideas you're throwing out into the world!